Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · Yesterday
4 / 7 / 10
K / D / A
73.7%
Kill participation
743.1
Damage / min
10,138g
397.8 gold / min
68
31 placed · 5 cleared
62
2.4 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLalo#who
Twisted Fate · Top
6 / 4 / 9
40.5% KP
18,121
14.3% share
12,082g
206 CS · 8.1/m
Szustki#666
Nunu & Willump · Jungle
8 / 2 / 18
70.3% KP
26,079
20.6% share
13,547g
203 CS · 8/m
R1 TWP#EUW
Yasuo · Mid
10 / 7 / 7
45.9% KP
36,051
28.5% share
13,081g
202 CS · 7.9/m
xiaolongxia#3223
Ezreal · ADC
8 / 3 / 5
35.1% KP
28,835
22.8% share
14,178g
218 CS · 8.6/m
Stab#6969
Zoe · Support
5 / 3 / 14
51.4% KP
17,294
13.7% share
9,560g
53 CS · 2.1/m
Red side
DefeatKANG LE CONQUE#RANT
Jax · Top
2 / 6 / 5
36.8% KP
12,608
17.2% share
10,021g
210 CS · 8.2/m
nirvana pathing#0906
Kindred · Jungle
4 / 8 / 6
52.6% KP
12,907
17.6% share
10,738g
171 CS · 6.7/m
Quicksie#EUW
Sylas · Mid
4 / 9 / 4
42.1% KP
12,424
17% share
9,865g
171 CS · 6.7/m
Twitch Emploid#2004
Gnar · ADC
5 / 7 / 3
42.1% KP
16,267
22.2% share
10,846g
176 CS · 6.9/m
Spear Shot#1111
Pantheon · Support
4 / 7 / 10
73.7% KP
18,936
25.9% share
10,138g
62 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
