Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Defeat
Ranked Solo/Duo · Yesterday
6 / 8 / 2
K / D / A
47.1%
Kill participation
592.9
Damage / min
10,640g
407.9 gold / min
21
11 placed · 0 cleared
160
6.1 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryimp blood#enjoy
Rek'Sai · Top
8 / 2 / 9
39.5% KP
23,737
23.3% share
13,399g
193 CS · 7.4/m
TWITCHTV CHEEEXY#CHAKI
Locke · Jungle
22 / 1 / 6
65.1% KP
37,971
37.2% share
17,828g
217 CS · 8.3/m
Aviˇz#21ッ
Galio · Mid
7 / 5 / 12
44.2% KP
18,277
17.9% share
11,598g
199 CS · 7.6/m
Akûma Undomîel#769
Master Yi · ADC
3 / 4 / 2
11.6% KP
7,750
7.6% share
9,953g
145 CS · 5.6/m
rien compris#1312
Elise · Support
3 / 5 / 19
51.2% KP
14,207
13.9% share
8,797g
16 CS · 0.6/m
Red side
Defeatxiaolongxia#3223
Vayne · Top
2 / 9 / 1
17.6% KP
16,538
20.7% share
9,393g
202 CS · 7.7/m
Spear Shot#1111
Pantheon · Jungle
6 / 8 / 2
47.1% KP
15,466
19.3% share
10,640g
160 CS · 6.1/m
Painful#lol
Yone · Mid
8 / 13 / 3
64.7% KP
22,940
28.7% share
11,244g
188 CS · 7.2/m
HONEY BADGER#LIVID
Jinx · ADC
0 / 6 / 6
35.3% KP
13,932
17.4% share
9,281g
225 CS · 8.6/m
Sergeant Sona#KJP
Sona · Support
1 / 7 / 10
64.7% KP
11,057
13.8% share
7,238g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
