Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Pantheon
Victory
Ranked Solo/Duo · Yesterday
4 / 8 / 14
K / D / A
56.3%
Kill participation
763.9
Damage / min
11,409g
379.9 gold / min
93
46 placed · 3 cleared
41
1.4 CS / min
Objective control
2
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatWAO#WAO1
Jax · Top
6 / 4 / 6
37.5% KP
21,838
19.5% share
12,572g
206 CS · 6.9/m
xia vampire#CN1
Rengar · Jungle
7 / 7 / 14
65.6% KP
25,352
22.7% share
14,115g
246 CS · 8.2/m
TwTv Sykenlol#mio韩服
Sylas · Mid
10 / 7 / 7
53.1% KP
26,067
23.3% share
12,015g
167 CS · 5.6/m
Gunfire#ADC3
Yunara · ADC
8 / 5 / 9
53.1% KP
28,068
25.1% share
16,582g
267 CS · 8.9/m
ovine hall#777
Nautilus · Support
1 / 9 / 19
62.5% KP
10,437
9.3% share
8,830g
25 CS · 0.8/m
Red side
VictoryILYXOUUUUUUUUUUU#222
Kennen · Top
4 / 5 / 11
46.9% KP
29,860
22.9% share
12,250g
202 CS · 6.7/m
I am Responsible#Liabl
Sejuani · Jungle
4 / 6 / 20
75% KP
26,372
20.2% share
13,385g
204 CS · 6.8/m
xSake#4499
Riven · Mid
14 / 6 / 6
62.5% KP
35,448
27.2% share
17,852g
223 CS · 7.4/m
adc70REGION#TOMSK
Draven · ADC
6 / 7 / 3
28.1% KP
15,690
12% share
15,725g
239 CS · 8/m
Spear Shot#1111
Pantheon · Support
4 / 8 / 14
56.3% KP
22,943
17.6% share
11,409g
41 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
