Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Defeat
Ranked Solo/Duo · 317 days ago
0 / 5 / 3
K / D / A
14.3%
Kill participation
454.8
Damage / min
9,727g
352.2 gold / min
13
9 placed · 0 cleared
218
7.9 CS / min
Objective control
0
Dragons
0
Baron
6
Towers
0
Inhibitors
1
Herald
4
Dragons
0
Baron
8
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatshυi#EUNE
Renekton · Top
8 / 7 / 8
76.2% KP
23,245
29.3% share
11,837g
169 CS · 6.1/m
petrzalsky princ#zeen
Sylas · Jungle
3 / 6 / 4
33.3% KP
14,387
18.1% share
11,191g
179 CS · 6.5/m
Ki Shadow#EUNE
Irelia · Mid
10 / 8 / 4
66.7% KP
22,842
28.8% share
14,179g
200 CS · 7.2/m
Stefkec#S n Y
Syndra · ADC
0 / 5 / 3
14.3% KP
12,559
15.8% share
9,727g
218 CS · 7.9/m
Unlucky Revo#frtk
Leona · Support
0 / 10 / 6
28.6% KP
6,290
7.9% share
6,452g
34 CS · 1.2/m
Red side
Victorybolesme#EUNE
Fiora · Top
3 / 8 / 10
36.1% KP
21,024
19.2% share
11,446g
177 CS · 6.4/m
BrainWash JG#777
Volibear · Jungle
2 / 5 / 21
63.9% KP
19,976
18.3% share
9,945g
164 CS · 5.9/m
zxqwplm#2012
Katarina · Mid
16 / 6 / 5
58.3% KP
34,549
31.6% share
16,973g
213 CS · 7.7/m
44teca#aura
Lux · ADC
14 / 2 / 12
72.2% KP
21,744
19.9% share
13,673g
235 CS · 8.5/m
ArchangelMichael#613
Braum · Support
1 / 1 / 29
83.3% KP
11,975
11% share
8,321g
39 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
