Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 314 days ago
10 / 8 / 3
K / D / A
50%
Kill participation
1,085.1
Damage / min
12,677g
468.1 gold / min
13
3 placed · 3 cleared
209
7.7 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefanosAleksand#EUNE
Akali · Top
5 / 8 / 2
26.9% KP
14,136
16.2% share
10,125g
149 CS · 5.5/m
hello kolofou#whoam
Ekko · Jungle
2 / 11 / 6
30.8% KP
12,966
14.9% share
9,836g
181 CS · 6.7/m
Stefkec#S n Y
Zed · Mid
10 / 8 / 3
50% KP
29,389
33.7% share
12,677g
209 CS · 7.7/m
pavlik1221#EUNE
Tristana · ADC
4 / 7 / 3
26.9% KP
15,341
17.6% share
9,743g
168 CS · 6.2/m
Marcel#1v9
Pyke · Support
5 / 15 / 12
65.4% KP
15,365
17.6% share
9,148g
26 CS · 1/m
Red side
VictoryAir Duck#EUNE
Quinn · Top
9 / 7 / 7
33.3% KP
21,336
19.9% share
11,556g
136 CS · 5/m
bolesme#EUNE
Nunu & Willump · Jungle
8 / 7 / 17
52.1% KP
18,979
17.7% share
12,642g
179 CS · 6.6/m
Nyier#CHINA
Qiyana · Mid
12 / 5 / 4
33.3% KP
22,119
20.6% share
13,362g
190 CS · 7/m
KRZYCZ KAKSOOON#ML4
Kai'Sa · ADC
15 / 5 / 10
52.1% KP
33,848
31.5% share
16,713g
220 CS · 8.1/m
Sandi#EAST
Thresh · Support
4 / 3 / 25
60.4% KP
11,106
10.3% share
9,562g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
