Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 313 days ago
13 / 10 / 2
K / D / A
53.6%
Kill participation
1,247.8
Damage / min
14,738g
520.2 gold / min
19
3 placed · 5 cleared
175
6.2 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
2
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatUnchained2115#6767
Urgot · Top
7 / 7 / 5
42.9% KP
20,732
18.1% share
11,724g
186 CS · 6.6/m
iTzKinG#EUNE
Ekko · Jungle
4 / 8 / 8
42.9% KP
16,102
14% share
11,848g
209 CS · 7.4/m
Stefkec#S n Y
Zed · Mid
13 / 10 / 2
53.6% KP
35,353
30.8% share
14,738g
175 CS · 6.2/m
fkngr#001
Zyra · ADC
2 / 8 / 8
35.7% KP
29,017
25.3% share
9,227g
178 CS · 6.3/m
jane doe sl4ve#goonr
Senna · Support
2 / 6 / 14
57.1% KP
13,619
11.9% share
8,061g
30 CS · 1.1/m
Red side
Victorydarkweb region#EUNE
Ambessa · Top
2 / 4 / 5
17.9% KP
18,579
15.4% share
11,135g
232 CS · 8.2/m
HardstuckRadiant#L2P
Sylas · Jungle
13 / 5 / 5
46.2% KP
26,250
21.7% share
13,934g
197 CS · 7/m
Sedlii#EUNE
Syndra · Mid
12 / 8 / 5
43.6% KP
35,117
29.1% share
14,201g
188 CS · 6.6/m
XKing XDXDXDXDXD#HAHAH
Draven · ADC
11 / 5 / 4
38.5% KP
31,539
26.1% share
17,570g
259 CS · 9.1/m
bagid pdf acc#bagid
Nautilus · Support
1 / 6 / 16
43.6% KP
9,289
7.7% share
9,014g
9 CS · 0.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
