Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 313 days ago
9 / 4 / 8
K / D / A
65.4%
Kill participation
1,554.9
Damage / min
13,089g
560.6 gold / min
10
3 placed · 1 cleared
195
8.4 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefkec#S n Y
Zed · Mid
9 / 4 / 8
65.4% KP
36,308
35.3% share
13,089g
195 CS · 8.4/m
LΕT THE WORLD#BURN
Ekko · Jungle
3 / 2 / 10
50% KP
13,539
13.2% share
11,258g
178 CS · 7.6/m
Aurelion Sol xD#EUNE
Aurelion Sol · Top
11 / 3 / 4
57.7% KP
22,910
22.3% share
12,339g
178 CS · 7.6/m
333#FIST
Draven · ADC
3 / 6 / 6
34.6% KP
20,979
20.4% share
9,237g
155 CS · 6.6/m
Queen Of the Sea#EUNE
Seraphine · Support
0 / 3 / 10
38.5% KP
8,978
8.7% share
6,765g
22 CS · 0.9/m
Red side
Defeatgwauce irelie#teraz
Ornn · Top
2 / 5 / 2
22.2% KP
8,134
13.2% share
7,607g
168 CS · 7.2/m
L9 Myκys#EUNE
Talon · Jungle
6 / 5 / 5
61.1% KP
14,781
23.9% share
8,986g
149 CS · 6.4/m
promit ca joc bn#zalau
Galio · Mid
1 / 6 / 9
55.6% KP
14,535
23.5% share
7,514g
131 CS · 5.6/m
Forsaken Fujin#Fujin
Miss Fortune · ADC
6 / 7 / 5
61.1% KP
16,057
26% share
9,750g
168 CS · 7.2/m
FIGHT ME#333
Karma · Support
3 / 3 / 12
83.3% KP
8,258
13.4% share
6,950g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
