Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Syndra
Victory
Summoner's Rift · 310 days ago
16 / 5 / 8
K / D / A
72.7%
Kill participation
1,579.2
Damage / min
20,432g
593.4 gold / min
21
12 placed · 2 cleared
307
8.9 CS / min
Objective control
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
7
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatRazv#Dark
Ambessa · Top
8 / 8 / 9
58.6% KP
49,676
37.7% share
13,470g
208 CS · 6/m
sync#gamba
Fizz · Mid
9 / 6 / 6
51.7% KP
25,754
19.6% share
13,299g
197 CS · 5.7/m
Edward#ASCU
Braum · Support
1 / 8 / 16
58.6% KP
9,970
7.6% share
8,152g
44 CS · 1.3/m
JustBLankk#EUNE
Sejuani · Jungle
4 / 4 / 20
82.8% KP
25,632
19.5% share
11,782g
151 CS · 4.4/m
Krigz#R35
Miss Fortune · ADC
7 / 8 / 4
37.9% KP
20,664
15.7% share
13,388g
214 CS · 6.2/m
Red side
VictoryAkaX55#EUNE
Aatrox · Top
5 / 10 / 9
42.4% KP
19,837
14.2% share
9,842g
117 CS · 3.4/m
Stefkec#S n Y
Syndra · Mid
16 / 5 / 8
72.7% KP
54,376
38.9% share
20,432g
307 CS · 8.9/m
Olbrzymi Misiek#EUNE
Sivir · ADC
3 / 5 / 12
45.5% KP
28,222
20.2% share
13,812g
235 CS · 6.8/m
ο b s ε s s#angel
Karma · Support
0 / 4 / 21
63.6% KP
9,694
6.9% share
8,999g
45 CS · 1.3/m
Pięta#2137
Dr. Mundo · Jungle
9 / 5 / 10
57.6% KP
27,479
19.7% share
13,986g
195 CS · 5.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
