Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Summoner's Rift · 310 days ago
19 / 3 / 7
K / D / A
72.2%
Kill participation
2,347.9
Damage / min
18,534g
615.4 gold / min
15
11 placed · 1 cleared
282
9.4 CS / min
Objective control
1
Dragons
0
Baron
7
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOverLord#1011
Galio · Mid
1 / 9 / 8
42.9% KP
12,483
12% share
8,357g
117 CS · 3.9/m
Zlotk0#ゴールデン
Vi · Jungle
6 / 4 / 8
66.7% KP
17,107
16.4% share
12,031g
166 CS · 5.5/m
Shattro#EUNE
Smolder · ADC
9 / 6 / 4
61.9% KP
45,735
43.9% share
14,045g
219 CS · 7.3/m
Virttus#2137
Darius · Top
4 / 10 / 2
28.6% KP
23,605
22.6% share
13,056g
231 CS · 7.7/m
EmotePhilia#CLEAN
Milio · Support
1 / 7 / 11
57.1% KP
5,319
5.1% share
7,149g
13 CS · 0.4/m
Red side
VictoryAkaX55#EUNE
Aatrox · Top
3 / 6 / 7
27.8% KP
18,563
12.8% share
10,632g
153 CS · 5.1/m
Stefkec#S n Y
Orianna · Mid
19 / 3 / 7
72.2% KP
70,710
48.8% share
18,534g
282 CS · 9.4/m
Olbrzymi Misiek#EUNE
Miss Fortune · ADC
9 / 4 / 3
33.3% KP
28,810
19.9% share
14,955g
225 CS · 7.5/m
ο b s ε s s#angel
Nami · Support
0 / 3 / 22
61.1% KP
9,864
6.8% share
9,384g
25 CS · 0.8/m
Pięta#2137
Wukong · Jungle
5 / 5 / 8
36.1% KP
17,053
11.8% share
11,420g
194 CS · 6.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
