Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 301 days ago
8 / 3 / 7
K / D / A
46.9%
Kill participation
1,136.6
Damage / min
15,824g
562.8 gold / min
12
5 placed · 0 cleared
256
9.1 CS / min
Objective control
1
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryzoodlyyy#Awe
Akali · Top
7 / 2 / 5
37.5% KP
25,312
23.1% share
12,467g
226 CS · 8/m
thankyouthankyou#hehe
Master Yi · Jungle
12 / 6 / 4
50% KP
23,471
21.4% share
15,068g
203 CS · 7.2/m
Stefkec#S n Y
Zed · Mid
8 / 3 / 7
46.9% KP
31,957
29.1% share
15,824g
256 CS · 9.1/m
seraqueefing#AAAAA
Seraphine · ADC
4 / 1 / 8
37.5% KP
16,976
15.5% share
12,819g
233 CS · 8.3/m
Thë Nïghtfäłł#EUNE
Sona · Support
1 / 4 / 22
71.9% KP
11,999
10.9% share
9,712g
29 CS · 1/m
Red side
DefeatFergison#511
Renekton · Top
4 / 5 / 1
31.3% KP
15,612
24.7% share
11,469g
235 CS · 8.4/m
ShadowIQ#EUNE
Udyr · Jungle
4 / 5 / 3
43.8% KP
8,897
14.1% share
10,836g
208 CS · 7.4/m
Raydio#EUNE1
Diana · Mid
6 / 10 / 3
56.3% KP
18,629
29.5% share
11,599g
193 CS · 6.9/m
ROGERTHATMENTAL#DEMON
Draven · ADC
2 / 7 / 2
25% KP
14,293
22.6% share
10,308g
218 CS · 7.8/m
Kutyadobalo#xdd
Milio · Support
0 / 5 / 8
50% KP
5,686
9% share
6,624g
24 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
