Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 300 days ago
6 / 5 / 4
K / D / A
62.5%
Kill participation
892.5
Damage / min
13,052g
506.5 gold / min
11
3 placed · 2 cleared
212
8.2 CS / min
Objective control
3
Dragons
1
Baron
7
Towers
0
Inhibitors
1
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryTryndaCwele#CWL
Tryndamere · Top
9 / 4 / 1
37% KP
20,503
25.2% share
13,432g
199 CS · 7.7/m
ocelot noob#Ivern
Ivern · Jungle
0 / 4 / 15
55.6% KP
5,985
7.4% share
9,417g
135 CS · 5.2/m
real astronaut#Kralj
Anivia · Mid
3 / 3 / 6
33.3% KP
19,645
24.2% share
10,174g
184 CS · 7.1/m
avennn#EUNE
Draven · ADC
14 / 2 / 4
66.7% KP
26,648
32.8% share
14,626g
208 CS · 8.1/m
JohnVoukou#EUNE
Blitzcrank · Support
1 / 3 / 14
55.6% KP
8,552
10.5% share
7,698g
25 CS · 1/m
Red side
DefeatTeddyBearBeyond#13509
Kennen · Top
2 / 6 / 2
25% KP
16,577
23.2% share
7,985g
174 CS · 6.8/m
Linkan#1695
Jarvan IV · Jungle
6 / 2 / 5
68.8% KP
9,285
13% share
11,036g
191 CS · 7.4/m
Stefkec#S n Y
Zed · Mid
6 / 5 / 4
62.5% KP
22,998
32.2% share
13,052g
212 CS · 8.2/m
Aizen Muesmi#Soul
Miss Fortune · ADC
2 / 7 / 5
43.8% KP
11,514
16.1% share
8,758g
163 CS · 6.3/m
Thë Nïghtfäłł#EUNE
Sona · Support
0 / 7 / 15
93.8% KP
11,089
15.5% share
6,629g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
