Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 299 days ago
15 / 5 / 20
K / D / A
66%
Kill participation
1,806
Damage / min
17,846g
526.9 gold / min
26
6 placed · 5 cleared
256
7.6 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
1
Herald
3
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatOutlast#EUN
Gragas · Top
2 / 5 / 5
17.9% KP
22,495
15% share
12,421g
253 CS · 7.5/m
Raydio#EUNE1
Skarner · Jungle
10 / 9 / 11
53.8% KP
40,123
26.8% share
15,713g
221 CS · 6.5/m
MetriX112#EUNE
Ahri · Mid
2 / 14 / 11
33.3% KP
25,591
17.1% share
10,951g
156 CS · 4.6/m
Unlucky Revo#frtk
Kai'Sa · ADC
16 / 11 / 12
71.8% KP
42,703
28.5% share
19,797g
239 CS · 7.1/m
ponury#XDDDD
Pyke · Support
9 / 14 / 11
51.3% KP
19,065
12.7% share
11,060g
30 CS · 0.9/m
Red side
VictoryLowEloMachine#EUNE
Riven · Top
8 / 8 / 9
32.1% KP
26,752
15.3% share
13,367g
197 CS · 5.8/m
50 DAYS CHALL#777
Jarvan IV · Jungle
10 / 7 / 28
71.7% KP
39,049
22.3% share
16,215g
203 CS · 6/m
Stefkec#S n Y
Aurora · Mid
15 / 5 / 20
66% KP
61,164
34.9% share
17,846g
256 CS · 7.6/m
Thë Nïghtfäłł#EUNE
Syndra · ADC
15 / 8 / 7
41.5% KP
34,170
19.5% share
19,019g
237 CS · 7/m
Livin Liloka#102m
Nami · Support
5 / 11 / 23
52.8% KP
14,260
8.1% share
10,165g
16 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
