Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 298 days ago
8 / 4 / 4
K / D / A
63.2%
Kill participation
1,103.1
Damage / min
13,288g
579 gold / min
11
7 placed · 1 cleared
191
8.3 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
2
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTKA Tomii#EUNE
Kled · Top
5 / 10 / 2
36.8% KP
18,817
26.1% share
8,157g
123 CS · 5.4/m
RUMBLINGRUMBLING#0000
Kayn · Jungle
2 / 7 / 9
57.9% KP
13,240
18.4% share
8,907g
124 CS · 5.4/m
Stefkec#S n Y
Aurora · Mid
8 / 4 / 4
63.2% KP
25,316
35.2% share
13,288g
191 CS · 8.3/m
Orotreth#321
Yasuo · ADC
3 / 9 / 5
42.1% KP
10,417
14.5% share
8,275g
142 CS · 6.2/m
Raiich#1V9
Yuumi · Support
1 / 8 / 4
26.3% KP
4,178
5.8% share
5,220g
16 CS · 0.7/m
Red side
VictoryFederals3#4489
Warwick · Top
14 / 4 / 4
47.4% KP
31,919
35.3% share
13,565g
182 CS · 7.9/m
Jestem D00PKIEM#EUNE
Ekko · Jungle
8 / 1 / 6
36.8% KP
13,816
15.3% share
12,328g
202 CS · 8.8/m
Collar of Truth#VNVR
Rumble · Mid
9 / 7 / 7
42.1% KP
24,558
27.2% share
10,942g
149 CS · 6.5/m
pour ses yeux#Mikke
Lucian · ADC
6 / 5 / 7
34.2% KP
16,047
17.8% share
10,897g
183 CS · 8/m
CuborX#EUNE
Milio · Support
1 / 2 / 16
44.7% KP
4,030
4.5% share
6,966g
14 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
