Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 296 days ago
11 / 7 / 10
K / D / A
53.8%
Kill participation
1,280
Damage / min
12,801g
456.6 gold / min
18
3 placed · 4 cleared
180
6.4 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatLolek 埃#7777
Sion · Top
12 / 11 / 8
51.3% KP
34,157
29% share
13,264g
148 CS · 5.3/m
WawOlolol#EUNE
Jax · Jungle
10 / 8 / 10
51.3% KP
21,625
18.3% share
12,895g
156 CS · 5.6/m
Stefkec#S n Y
Aurora · Mid
11 / 7 / 10
53.8% KP
35,884
30.4% share
12,801g
180 CS · 6.4/m
FREAKBOB65#NECRO
Kai'Sa · ADC
5 / 10 / 5
25.6% KP
20,371
17.3% share
10,292g
182 CS · 6.5/m
Cecelia#EUNE
Milio · Support
1 / 5 / 20
53.8% KP
5,927
5% share
7,973g
30 CS · 1.1/m
Red side
VictoryCastaway IV#EUNE
Cassiopeia · Top
14 / 9 / 6
48.8% KP
42,088
35.3% share
14,845g
153 CS · 5.5/m
Bootes Void#GAP
Nocturne · Jungle
7 / 8 / 12
46.3% KP
15,596
13.1% share
11,976g
154 CS · 5.5/m
BP RUINED ME#SOMSY
Qiyana · Mid
8 / 8 / 9
41.5% KP
21,313
17.9% share
11,989g
139 CS · 5/m
IS141afacae4d07b#EUW
Samira · ADC
9 / 9 / 9
43.9% KP
28,740
24.1% share
13,879g
189 CS · 6.7/m
ShinyQB#8288
Nautilus · Support
3 / 6 / 20
56.1% KP
11,576
9.7% share
9,006g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
