Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 292 days ago
12 / 10 / 6
K / D / A
62.1%
Kill participation
1,172.2
Damage / min
13,477g
475.4 gold / min
7
1 placed · 1 cleared
159
5.6 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatChris Moltisanti#CEO
Zaahen · Top
7 / 9 / 5
41.4% KP
26,176
23.8% share
12,235g
167 CS · 5.9/m
MIŚKO#1998
Dr. Mundo · Jungle
3 / 4 / 12
51.7% KP
24,267
22% share
10,291g
166 CS · 5.9/m
Stefkec#S n Y
Zed · Mid
12 / 10 / 6
62.1% KP
33,231
30.2% share
13,477g
159 CS · 5.6/m
129hrd9ubfn91uh2#777
Vayne · ADC
6 / 9 / 4
34.5% KP
17,838
16.2% share
11,388g
175 CS · 6.2/m
Kanibal999#EUNE
Braum · Support
1 / 9 / 14
51.7% KP
8,687
7.9% share
7,232g
15 CS · 0.5/m
Red side
VictoryCHALLENGER OR#BALD
Darius · Top
13 / 4 / 7
48.8% KP
36,513
30.9% share
15,507g
182 CS · 6.4/m
Netherim#脱穀する
Jarvan IV · Jungle
7 / 2 / 10
41.5% KP
17,757
15% share
13,102g
200 CS · 7.1/m
Twich Kiniabela#UWU
Sylas · Mid
4 / 10 / 10
34.1% KP
19,332
16.4% share
11,398g
157 CS · 5.5/m
SOSA BABY#x o
Draven · ADC
4 / 8 / 14
43.9% KP
24,135
20.5% share
13,884g
193 CS · 6.8/m
Zed The Suiiiiii#EUNE
Pyke · Support
13 / 5 / 10
56.1% KP
20,279
17.2% share
11,684g
15 CS · 0.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
