Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 158 days ago
13 / 10 / 7
K / D / A
60.6%
Kill participation
1,416.5
Damage / min
16,915g
487.5 gold / min
26
3 placed · 8 cleared
273
7.9 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
1
Herald
5
Dragons
1
Baron
11
Towers
3
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatKappa Chungus#7331
Ornn · Top
1 / 8 / 7
24.2% KP
16,571
11.1% share
11,558g
210 CS · 6.1/m
lil jozi#EUNE
Lee Sin · Jungle
6 / 11 / 11
51.5% KP
19,283
12.9% share
13,829g
217 CS · 6.3/m
Stefkec#S n Y
Zed · Mid
13 / 10 / 7
60.6% KP
49,154
32.9% share
16,915g
273 CS · 7.9/m
simple the david#EUNE
Smolder · ADC
12 / 8 / 8
60.6% KP
52,330
35% share
19,945g
338 CS · 9.7/m
Pãle CaŚcadæ#EUNE
Nami · Support
1 / 14 / 16
51.5% KP
12,266
8.2% share
9,251g
18 CS · 0.5/m
Red side
VictoryGewrgun#EUNE
Akshan · Top
16 / 5 / 11
52.9% KP
60,010
32.1% share
18,995g
261 CS · 7.5/m
Levi Ackerman420#EUNE
Naafiri · Jungle
12 / 7 / 17
56.9% KP
29,362
15.7% share
17,788g
244 CS · 7/m
ISNOXI#EUNE
Xerath · Mid
11 / 5 / 21
62.7% KP
35,931
19.2% share
14,633g
178 CS · 5.1/m
Jimbo Jones#LOW
Aurelion Sol · ADC
9 / 8 / 21
58.8% KP
38,945
20.8% share
14,911g
198 CS · 5.7/m
Hamlet#EUNE
Sylas · Support
3 / 8 / 18
41.2% KP
22,732
12.2% share
10,413g
41 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
