Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 157 days ago
26 / 5 / 11
K / D / A
71.2%
Kill participation
2,047.3
Damage / min
19,904g
643.8 gold / min
9
1 placed · 2 cleared
271
8.8 CS / min
Objective control
0
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
0
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatShadowKnightLEV#EUNE
Naafiri · Top
13 / 13 / 10
60.5% KP
42,363
25% share
14,385g
175 CS · 5.7/m
패자는 존재하지 않는다#LSRQ
Wukong · Jungle
9 / 6 / 14
60.5% KP
35,481
21% share
13,553g
169 CS · 5.5/m
M4x RedM4ster#Bull
Malzahar · Mid
7 / 11 / 13
52.6% KP
41,616
24.6% share
14,660g
198 CS · 6.4/m
NS YOLO#EUNE
Caitlyn · ADC
8 / 9 / 10
47.4% KP
36,506
21.6% share
14,526g
261 CS · 8.4/m
Erika Furudo#420
Karma · Support
1 / 13 / 20
55.3% KP
13,391
7.9% share
8,708g
27 CS · 0.9/m
Red side
Victorygetapt#0001
Renekton · Top
7 / 11 / 8
28.8% KP
27,180
16.4% share
12,847g
185 CS · 6/m
Ardynek#EUNE
Sejuani · Jungle
12 / 6 / 13
48.1% KP
27,927
16.9% share
14,920g
179 CS · 5.8/m
Stefkec#S n Y
Zed · Mid
26 / 5 / 11
71.2% KP
63,296
38.2% share
19,904g
271 CS · 8.8/m
Viktor Glöckeres#VG14
Smolder · ADC
6 / 7 / 13
36.5% KP
30,906
18.7% share
16,269g
236 CS · 7.6/m
Dotyk Motyla#EUNE
Nami · Support
1 / 9 / 26
51.9% KP
16,363
9.9% share
9,501g
22 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
