Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 157 days ago
10 / 13 / 15
K / D / A
52.1%
Kill participation
1,089.4
Damage / min
18,488g
448.2 gold / min
30
14 placed · 7 cleared
327
7.9 CS / min
Objective control
1
Dragons
0
Baron
8
Towers
1
Inhibitors
0
Herald
5
Dragons
3
Baron
10
Towers
2
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFatAndLazy#FAT
Riven · Top
15 / 7 / 7
45.8% KP
39,398
23.1% share
20,222g
264 CS · 6.4/m
Kimoi#EUNE
Neeko · Jungle
16 / 11 / 10
54.2% KP
52,443
30.7% share
20,410g
252 CS · 6.1/m
Stefkec#S n Y
Orianna · Mid
10 / 13 / 15
52.1% KP
44,936
26.3% share
18,488g
327 CS · 7.9/m
GusKings#EUNE
Lucian · ADC
6 / 15 / 8
29.2% KP
24,093
14.1% share
20,594g
347 CS · 8.4/m
Wεεd Jεlly#EUNE
Nami · Support
1 / 6 / 26
56.3% KP
9,948
5.8% share
11,892g
43 CS · 1/m
Red side
DefeatBojanovcaca123#1234
Jax · Top
4 / 14 / 4
15.4% KP
21,471
12.4% share
13,609g
188 CS · 4.6/m
Skalditajs#Amats
Shyvana · Jungle
14 / 4 / 13
51.9% KP
62,440
36.2% share
24,128g
423 CS · 10.3/m
kbkVidsTone#EUNE
Jarvan IV · Mid
13 / 10 / 11
46.2% KP
34,668
20.1% share
19,417g
263 CS · 6.4/m
Razru6itelq#6666
Ashe · ADC
11 / 11 / 12
44.2% KP
32,780
19% share
19,016g
274 CS · 6.6/m
Powerspyke#1v9
Elise · Support
10 / 9 / 13
44.2% KP
21,358
12.4% share
15,038g
75 CS · 1.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
