Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 156 days ago
6 / 8 / 11
K / D / A
45.9%
Kill participation
1,026.8
Damage / min
14,486g
422.5 gold / min
16
10 placed · 1 cleared
255
7.4 CS / min
Objective control
2
Dragons
1
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTr0nix o7#GRR
Akali · Top
11 / 6 / 3
42.4% KP
28,836
27.8% share
11,981g
181 CS · 5.3/m
V O L C A N I C#1903
Rek'Sai · Jungle
5 / 11 / 13
54.5% KP
21,311
20.5% share
13,404g
174 CS · 5.1/m
Vanndel#148
Sylas · Mid
8 / 5 / 9
51.5% KP
24,298
23.4% share
11,736g
161 CS · 4.7/m
Koondom#FF13
Kai'Sa · ADC
6 / 10 / 6
36.4% KP
21,552
20.7% share
14,991g
265 CS · 7.7/m
PeaceR#Supp
Nautilus · Support
3 / 5 / 12
45.5% KP
7,873
7.6% share
9,472g
33 CS · 1/m
Red side
VictoryΣούλiäς#GΩD
Yasuo · Top
5 / 8 / 6
29.7% KP
20,532
13% share
12,262g
197 CS · 5.7/m
Neshtastnik#1312
Elise · Jungle
6 / 6 / 13
51.4% KP
28,602
18.1% share
15,803g
257 CS · 7.5/m
Stefkec#S n Y
Orianna · Mid
6 / 8 / 11
45.9% KP
35,201
22.2% share
14,486g
255 CS · 7.4/m
weeeles#6665
Varus · ADC
14 / 6 / 8
59.5% KP
38,858
24.5% share
19,321g
245 CS · 7.1/m
Sarsi#EUNE
Senna · Support
6 / 5 / 21
73% KP
35,105
22.2% share
14,461g
44 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
