Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 156 days ago
16 / 3 / 9
K / D / A
80.6%
Kill participation
1,244.2
Damage / min
16,685g
604.2 gold / min
15
6 placed · 1 cleared
259
9.4 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatFrytes#SIGMA
Viego · Top
3 / 10 / 2
33.3% KP
15,028
17.3% share
9,114g
138 CS · 5/m
Thë Sënsëi#BABO
Malphite · Jungle
1 / 5 / 10
73.3% KP
19,030
21.9% share
9,617g
170 CS · 6.2/m
Kubuwuś#XDD
Ahri · Mid
4 / 7 / 3
46.7% KP
23,816
27.4% share
9,895g
199 CS · 7.2/m
Garo#2137
Vayne · ADC
7 / 5 / 1
53.3% KP
23,414
26.9% share
12,310g
220 CS · 8/m
Levi Ackermann#PSWIS
Karma · Support
0 / 4 / 8
53.3% KP
5,608
6.5% share
7,177g
26 CS · 0.9/m
Red side
VictoryGenghis Tahm#THIC
Tahm Kench · Top
4 / 5 / 5
29% KP
19,265
21.7% share
10,389g
167 CS · 6/m
4kubat#EUNE
Jarvan IV · Jungle
7 / 3 / 14
67.7% KP
17,149
19.3% share
13,204g
212 CS · 7.7/m
Stefkec#S n Y
Orianna · Mid
16 / 3 / 9
80.6% KP
34,360
38.7% share
16,685g
259 CS · 9.4/m
Unforgiven#BoNcz
Yasuo · ADC
2 / 3 / 8
32.3% KP
12,109
13.6% share
10,758g
206 CS · 7.5/m
Supp The Sloth#EUNE
Zilean · Support
2 / 1 / 17
61.3% KP
5,900
6.6% share
8,884g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
