Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 156 days ago
5 / 6 / 4
K / D / A
56.3%
Kill participation
1,239.3
Damage / min
11,592g
433.9 gold / min
17
6 placed · 3 cleared
225
8.4 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
10
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatMcChicken#EUN
Gangplank · Top
3 / 8 / 6
56.3% KP
18,319
20.2% share
10,342g
175 CS · 6.6/m
Derep#EUNE
Hecarim · Jungle
3 / 8 / 6
56.3% KP
14,880
16.4% share
11,480g
194 CS · 7.3/m
Stefkec#S n Y
Orianna · Mid
5 / 6 / 4
56.3% KP
33,110
36.6% share
11,592g
225 CS · 8.4/m
444#ghxst
Kai'Sa · ADC
4 / 6 / 6
62.5% KP
17,862
19.7% share
12,179g
210 CS · 7.9/m
WEZ SIE PRZYTUL#2462
Nautilus · Support
1 / 13 / 4
31.3% KP
6,392
7.1% share
6,728g
30 CS · 1.1/m
Red side
Victoryfoggedftw2#NA3
Tryndamere · Top
18 / 4 / 5
56.1% KP
38,748
32.3% share
15,827g
222 CS · 8.3/m
Monk Encho #EUNE
Sylas · Jungle
10 / 4 / 17
65.9% KP
26,471
22.1% share
13,108g
187 CS · 7/m
Czarny Wojtuś#Black
Syndra · Mid
6 / 3 / 5
26.8% KP
23,968
20% share
12,832g
224 CS · 8.4/m
rakszasa reqni#EUNE
Smolder · ADC
5 / 3 / 13
43.9% KP
20,560
17.2% share
13,781g
238 CS · 8.9/m
KoNeCtiVe#EUNE
Thresh · Support
2 / 2 / 22
58.5% KP
10,087
8.4% share
9,109g
22 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
