Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 155 days ago
6 / 8 / 12
K / D / A
50%
Kill participation
1,066.4
Damage / min
13,567g
424.4 gold / min
24
11 placed · 2 cleared
241
7.5 CS / min
Objective control
2
Dragons
1
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatStefkec#S n Y
Orianna · Top
6 / 8 / 12
50% KP
34,088
24.7% share
13,567g
241 CS · 7.5/m
óTB Draven Ω#EUNE
Jarvan IV · Jungle
6 / 5 / 13
52.8% KP
21,756
15.8% share
13,217g
200 CS · 6.3/m
zszzzzszszs#666
Talon · Mid
15 / 11 / 7
61.1% KP
44,700
32.4% share
14,332g
205 CS · 6.4/m
Gladiator Szymuś#0000
Draven · ADC
7 / 10 / 8
41.7% KP
29,287
21.2% share
15,891g
240 CS · 7.5/m
Tr3jbis#EUNE
Thresh · Support
2 / 6 / 15
47.2% KP
8,021
5.8% share
9,325g
33 CS · 1/m
Red side
Victoryschabikowy#UwU
Camille · Top
7 / 8 / 9
40% KP
30,748
21.4% share
14,870g
232 CS · 7.3/m
Darsontans#0042
Xin Zhao · Jungle
5 / 5 / 12
42.5% KP
20,634
14.4% share
13,728g
228 CS · 7.1/m
strainor#MID
Ahri · Mid
17 / 7 / 9
65% KP
43,736
30.5% share
18,721g
251 CS · 7.9/m
16 9 13 5 11#pimek
Brand · ADC
8 / 9 / 14
55% KP
35,101
24.5% share
14,365g
214 CS · 6.7/m
Radex#GTAVI
Nami · Support
3 / 7 / 21
60% KP
13,189
9.2% share
10,462g
26 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
