Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 154 days ago
25 / 6 / 11
K / D / A
80%
Kill participation
2,266.1
Damage / min
24,555g
559.3 gold / min
27
3 placed · 6 cleared
360
8.2 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
4
Inhibitors
1
Herald
4
Dragons
1
Baron
7
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBoogie Woogie#CLAP
Ornn · Top
3 / 7 / 15
47.4% KP
34,255
16.1% share
13,881g
209 CS · 4.8/m
ΠΟΥΤSAUCE#EUNE
Fizz · Jungle
15 / 10 / 12
71.1% KP
57,378
27.1% share
21,626g
263 CS · 6/m
Kumpeloid2#EUNE
Viktor · Mid
3 / 13 / 14
44.7% KP
42,215
19.9% share
15,814g
293 CS · 6.7/m
Hetkid#k1d
Smolder · ADC
14 / 6 / 12
68.4% KP
61,425
29% share
25,416g
383 CS · 8.7/m
ZΛBBΛR#962
Karma · Support
3 / 9 / 25
73.7% KP
16,837
7.9% share
13,092g
43 CS · 1/m
Red side
Victorysunlezicek#EUNE
Vladimir · Top
4 / 6 / 14
40% KP
52,497
21.6% share
16,479g
314 CS · 7.2/m
TheKeryl#EUNE
Nunu & Willump · Jungle
5 / 10 / 23
62.2% KP
20,233
8.3% share
16,575g
255 CS · 5.8/m
Stefkec#S n Y
Zed · Mid
25 / 6 / 11
80% KP
99,481
41% share
24,555g
360 CS · 8.2/m
ΙΑΤΡΙΚΗ ΕΚΠΑ#7388
Vayne · ADC
10 / 11 / 11
46.7% KP
55,316
22.8% share
20,129g
319 CS · 7.3/m
showman#gap
Nami · Support
1 / 5 / 28
64.4% KP
15,330
6.3% share
12,906g
52 CS · 1.2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
