Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 152 days ago
9 / 12 / 4
K / D / A
52%
Kill participation
1,092.5
Damage / min
12,292g
452.5 gold / min
4
2 placed · 0 cleared
210
7.7 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
2
Inhibitors
0
Herald
1
Dragons
0
Baron
1
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryApolloG#EUNE
Jayce · Top
14 / 3 / 10
52.2% KP
43,012
32% share
17,507g
267 CS · 9.8/m
Afterlife#dolis
Master Yi · Jungle
13 / 7 / 7
43.5% KP
22,675
16.8% share
15,008g
199 CS · 7.3/m
kundelek uwu#EUNE
Akshan · Mid
11 / 5 / 7
39.1% KP
23,198
17.2% share
13,755g
221 CS · 8.1/m
Scrapiee#2725
Smolder · ADC
5 / 7 / 16
45.7% KP
34,442
25.6% share
12,860g
212 CS · 7.8/m
Jocyte#ANGEL
Nami · Support
3 / 3 / 21
52.2% KP
11,245
8.4% share
9,427g
31 CS · 1.1/m
Red side
DefeatMessengerOfHell#666
Riven · Top
1 / 12 / 4
20% KP
12,881
14.4% share
9,499g
174 CS · 6.4/m
Godyr Enjoyer#EUNE
Udyr · Jungle
6 / 11 / 4
40% KP
12,237
13.6% share
10,701g
165 CS · 6.1/m
Stefkec#S n Y
Zed · Mid
9 / 12 / 4
52% KP
29,680
33.1% share
12,292g
210 CS · 7.7/m
HeIsWithMe#EUNE
Vladimir · ADC
9 / 6 / 3
48% KP
24,416
27.2% share
14,983g
241 CS · 8.9/m
AshlyMasano#EUNE
Zilean · Support
0 / 6 / 12
48% KP
10,522
11.7% share
7,621g
38 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
