Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 151 days ago
15 / 2 / 10
K / D / A
56.8%
Kill participation
1,485.2
Damage / min
18,049g
632.6 gold / min
16
9 placed · 1 cleared
256
9 CS / min
Objective control
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatkatonatostrof#EUNE
Zaahen · Top
1 / 11 / 3
22.2% KP
16,760
15.8% share
8,095g
141 CS · 4.9/m
Yerben#EUNE
Graves · Jungle
6 / 10 / 1
38.9% KP
24,770
23.3% share
12,708g
204 CS · 7.1/m
Cioatalin#Real
Xerath · Mid
7 / 8 / 7
77.8% KP
29,245
27.5% share
13,090g
174 CS · 6.1/m
Memory#4620
Ashe · ADC
2 / 10 / 5
38.9% KP
25,512
24% share
12,897g
250 CS · 8.8/m
LeBraum James#Bonk
Braum · Support
2 / 6 / 10
66.7% KP
10,026
9.4% share
8,511g
31 CS · 1.1/m
Red side
VictoryPetorn#EUNE
Darius · Top
9 / 3 / 5
31.8% KP
31,787
24.7% share
14,002g
217 CS · 7.6/m
JONATHAN DAVID#GOAT
Shen · Jungle
3 / 1 / 13
36.4% KP
6,076
4.7% share
10,482g
165 CS · 5.8/m
GosIinsky#EUNE
Kassadin · Mid
12 / 9 / 6
40.9% KP
36,663
28.4% share
12,644g
185 CS · 6.5/m
Stefkec#S n Y
Aurora · ADC
15 / 2 / 10
56.8% KP
42,377
32.9% share
18,049g
256 CS · 9/m
Kapitán Ouško#EUNE
Nami · Support
5 / 3 / 26
70.5% KP
12,013
9.3% share
10,614g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
