Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 151 days ago
12 / 7 / 12
K / D / A
46.2%
Kill participation
1,150.4
Damage / min
14,939g
500.7 gold / min
12
6 placed · 1 cleared
208
7 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
4
Dragons
2
Baron
12
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatsunlezicek#EUNE
Yone · Top
6 / 13 / 4
35.7% KP
33,325
30.9% share
13,769g
239 CS · 8/m
levi ackerman#6583
Hecarim · Jungle
1 / 7 / 2
10.7% KP
9,254
8.6% share
9,602g
188 CS · 6.3/m
Ninø#7777
Kassadin · Mid
7 / 10 / 3
35.7% KP
21,880
20.3% share
11,908g
228 CS · 7.6/m
Mel Aviv#zxc
Caitlyn · ADC
10 / 8 / 5
53.6% KP
26,396
24.4% share
17,983g
238 CS · 8/m
ChickenGladiator#CAT
Pyke · Support
4 / 14 / 13
60.7% KP
17,131
15.9% share
11,957g
30 CS · 1/m
Red side
VictoryTapson#EUNE1
Jayce · Top
17 / 7 / 4
40.4% KP
40,765
27.3% share
16,469g
256 CS · 8.6/m
aesthetic addict#asty
Nocturne · Jungle
5 / 2 / 16
40.4% KP
28,078
18.8% share
15,216g
263 CS · 8.8/m
Stefkec#S n Y
Orianna · Mid
12 / 7 / 12
46.2% KP
34,321
23% share
14,939g
208 CS · 7/m
Nakarm Poro#EUNE
Smolder · ADC
11 / 8 / 11
42.3% KP
25,387
17% share
15,206g
209 CS · 7/m
omulcusobolani#zoie
Senna · Support
7 / 4 / 19
50% KP
20,848
14% share
13,666g
77 CS · 2.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
