Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 151 days ago
14 / 9 / 3
K / D / A
51.5%
Kill participation
1,327.3
Damage / min
16,652g
523.9 gold / min
11
7 placed · 0 cleared
232
7.3 CS / min
Objective control
2
Dragons
1
Baron
7
Towers
1
Inhibitors
0
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorysouljahwitch#vamp
Vladimir · Top
17 / 3 / 15
61.5% KP
60,344
34.6% share
16,682g
225 CS · 7.1/m
dont care#xxx1
Lee Sin · Jungle
7 / 9 / 14
40.4% KP
28,189
16.2% share
14,217g
222 CS · 7/m
CobraTerminator#EUNE
Zoe · Mid
10 / 10 / 14
46.2% KP
31,964
18.3% share
11,707g
118 CS · 3.7/m
Demon Mode#1738
Jhin · ADC
12 / 5 / 7
36.5% KP
33,606
19.3% share
18,513g
282 CS · 8.9/m
JonskuzZ#PASKA
Bard · Support
6 / 7 / 22
53.8% KP
20,212
11.6% share
11,026g
31 CS · 1/m
Red side
DefeatRomvos Nikolic#41212
Tahm Kench · Top
4 / 11 / 5
27.3% KP
24,691
16.5% share
11,380g
172 CS · 5.4/m
LL Stylish#main
Zed · Jungle
9 / 11 / 9
54.5% KP
40,018
26.7% share
15,767g
199 CS · 6.3/m
Stefkec#S n Y
Orianna · Mid
14 / 9 / 3
51.5% KP
42,187
28.2% share
16,652g
232 CS · 7.3/m
Madoka Kaname#GRIEF
Smolder · ADC
2 / 10 / 6
24.2% KP
23,924
16% share
11,153g
216 CS · 6.8/m
Zulson#ŻUREK
Camille · Support
4 / 11 / 9
39.4% KP
18,882
12.6% share
9,614g
43 CS · 1.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
