Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 150 days ago
8 / 7 / 10
K / D / A
52.9%
Kill participation
1,045.7
Damage / min
13,081g
428.4 gold / min
22
11 placed · 2 cleared
242
7.9 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
3
Inhibitors
0
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryƒedðra#EUNE
Fiora · Top
10 / 4 / 5
36.6% KP
26,858
22.2% share
17,088g
270 CS · 8.8/m
Čedinsin#2465
Amumu · Jungle
3 / 3 / 13
39% KP
15,129
12.5% share
13,564g
216 CS · 7.1/m
the mid diff#KATA
Katarina · Mid
11 / 6 / 12
56.1% KP
40,347
33.3% share
15,477g
192 CS · 6.3/m
Unforgettable#l2p
Yasuo · ADC
6 / 11 / 5
26.8% KP
21,710
17.9% share
13,960g
243 CS · 8/m
Yazziii#EUNE
Pyke · Support
11 / 10 / 13
58.5% KP
17,154
14.2% share
12,985g
9 CS · 0.3/m
Red side
DefeatVlad The 1mpaler#8594
Riven · Top
1 / 7 / 7
23.5% KP
12,972
11% share
10,144g
215 CS · 7/m
acid blue#zzzzz
Graves · Jungle
12 / 5 / 8
58.8% KP
31,797
27% share
16,763g
237 CS · 7.8/m
Stefkec#S n Y
Orianna · Mid
8 / 7 / 10
52.9% KP
31,930
27.1% share
13,081g
242 CS · 7.9/m
kabz#EUNE
Ashe · ADC
10 / 12 / 11
61.8% KP
27,961
23.8% share
15,099g
206 CS · 6.7/m
genetic failure#EUNE
Seraphine · Support
3 / 10 / 20
67.6% KP
12,996
11% share
8,963g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
