Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 150 days ago
8 / 7 / 11
K / D / A
59.4%
Kill participation
1,031.9
Damage / min
12,552g
495.1 gold / min
16
7 placed · 3 cleared
189
7.5 CS / min
Objective control
1
Dragons
1
Baron
6
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryCvija Q ツ#Yas ツ
Yasuo · Top
12 / 3 / 6
56.3% KP
20,311
22.4% share
15,445g
233 CS · 9.2/m
Schlecht gelaunt#0911
Jarvan IV · Jungle
2 / 8 / 15
53.1% KP
10,046
11.1% share
10,063g
145 CS · 5.7/m
Emanuela Enjoyer#Flip
Yone · Mid
9 / 10 / 7
50% KP
28,658
31.6% share
12,300g
198 CS · 7.8/m
Stefkec#S n Y
Orianna · ADC
8 / 7 / 11
59.4% KP
26,158
28.9% share
12,552g
189 CS · 7.5/m
Momento#KCHC
Nautilus · Support
1 / 7 / 16
53.1% KP
5,470
6% share
7,526g
29 CS · 1.1/m
Red side
DefeatYBN #EUNE
Gnar · Top
2 / 6 / 4
17.6% KP
10,361
12.1% share
8,618g
204 CS · 8/m
Move#EUNE
Nocturne · Jungle
7 / 7 / 13
58.8% KP
16,491
19.3% share
11,023g
161 CS · 6.4/m
Pontiffs#xdLV
Sylas · Mid
13 / 7 / 6
55.9% KP
24,480
28.6% share
12,083g
163 CS · 6.4/m
YaoMing#nihao
Ashe · ADC
7 / 6 / 17
70.6% KP
22,687
26.5% share
12,361g
187 CS · 7.4/m
Sebidin#EUNE
Seraphine · Support
5 / 7 / 19
70.6% KP
11,456
13.4% share
8,864g
27 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
