Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 150 days ago
8 / 11 / 10
K / D / A
60%
Kill participation
1,187.3
Damage / min
16,814g
484.1 gold / min
12
5 placed · 1 cleared
232
6.7 CS / min
Objective control
4
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
1
Baron
5
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryRizzea#1337
Riven · Top
12 / 3 / 11
59% KP
35,297
22.4% share
18,725g
286 CS · 8.2/m
Łife#Life
Zed · Jungle
8 / 5 / 10
46.2% KP
44,602
28.3% share
18,317g
260 CS · 7.5/m
Christian Dup#EUNE
Ahri · Mid
10 / 7 / 11
53.8% KP
39,987
25.3% share
14,631g
209 CS · 6/m
Troxen#EUNE
Lucian · ADC
7 / 9 / 7
35.9% KP
22,010
13.9% share
14,731g
217 CS · 6.2/m
Handsome Genius#Daddy
Nami · Support
2 / 7 / 20
56.4% KP
15,894
10.1% share
10,663g
17 CS · 0.5/m
Red side
DefeatRayan Cherki#GAZA
Vayne · Top
12 / 8 / 1
43.3% KP
35,110
28% share
15,979g
254 CS · 7.3/m
PREDATOR 十 RO#UDYR
Udyr · Jungle
8 / 10 / 5
43.3% KP
15,581
12.4% share
15,084g
230 CS · 6.6/m
Stefkec#S n Y
Aurora · Mid
8 / 11 / 10
60% KP
41,238
32.9% share
16,814g
232 CS · 6.7/m
Pnpm#dotio
Tahm Kench · ADC
1 / 6 / 6
23.3% KP
12,803
10.2% share
10,737g
191 CS · 5.5/m
Cieply Harnas#SMAK
Senna · Support
1 / 4 / 18
63.3% KP
20,685
16.5% share
12,426g
83 CS · 2.4/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
