Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 149 days ago
9 / 5 / 9
K / D / A
64.3%
Kill participation
1,132.1
Damage / min
13,407g
532 gold / min
6
5 placed · 1 cleared
232
9.2 CS / min
Objective control
3
Dragons
0
Baron
11
Towers
3
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryFZCRW Humi#EUNE
Dr. Mundo · Top
1 / 4 / 4
17.9% KP
10,468
12.4% share
12,291g
236 CS · 9.4/m
Polski Syzyf#VKIE
Lee Sin · Jungle
7 / 4 / 8
53.6% KP
8,370
9.9% share
10,889g
158 CS · 6.3/m
Stefkec#S n Y
Orianna · Mid
9 / 5 / 9
64.3% KP
28,529
33.9% share
13,407g
232 CS · 9.2/m
rzabochrupki#cobi
Draven · ADC
6 / 6 / 9
53.6% KP
24,142
28.7% share
12,300g
201 CS · 8/m
Impulsive#000
Senna · Support
5 / 1 / 16
75% KP
12,625
15% share
10,186g
42 CS · 1.7/m
Red side
DefeatWorriorpan#EUNE
Quinn · Top
6 / 6 / 4
50% KP
23,908
28.9% share
12,323g
238 CS · 9.4/m
JAAKKQ#6969
Viego · Jungle
5 / 5 / 4
45% KP
11,302
13.7% share
9,828g
152 CS · 6/m
Kasnodziej#EUNE
Ahri · Mid
2 / 8 / 6
40% KP
14,719
17.8% share
8,310g
171 CS · 6.8/m
サンラク#SLF
Varus · ADC
4 / 6 / 6
50% KP
26,191
31.7% share
10,832g
168 CS · 6.7/m
Purple Thresh#Lntrn
Lulu · Support
3 / 3 / 11
70% KP
6,548
7.9% share
7,287g
16 CS · 0.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
