Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 149 days ago
9 / 4 / 8
K / D / A
50%
Kill participation
1,430.5
Damage / min
13,264g
471.7 gold / min
9
5 placed · 0 cleared
248
8.8 CS / min
Objective control
3
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryNoNo#Kuku
Quinn · Top
3 / 9 / 3
17.6% KP
17,157
15.9% share
9,076g
143 CS · 5.1/m
zzzzzz#2812
Bel'Veth · Jungle
15 / 0 / 0
44.1% KP
18,795
17.4% share
17,988g
270 CS · 9.6/m
Stefkec#S n Y
Orianna · Mid
9 / 4 / 8
50% KP
40,220
37.2% share
13,264g
248 CS · 8.8/m
WorldFighterSett#EUNE
Senna · ADC
7 / 5 / 9
47.1% KP
23,754
22% share
12,825g
206 CS · 7.3/m
MichaelTaxy#uber
Nami · Support
0 / 4 / 19
55.9% KP
8,105
7.5% share
8,752g
31 CS · 1.1/m
Red side
DefeatßlσσdLust#Vlad
Vladimir · Top
9 / 4 / 2
50% KP
27,263
28.9% share
13,977g
288 CS · 10.2/m
PincisaBiezpiens#jeff
Rek'Sai · Jungle
4 / 7 / 5
40.9% KP
16,011
17% share
9,940g
167 CS · 5.9/m
The Champer#4577
Brand · Mid
1 / 3 / 2
13.6% KP
14,508
15.4% share
8,182g
183 CS · 6.5/m
Spugi#EUNE
Caitlyn · ADC
8 / 9 / 4
54.5% KP
20,703
21.9% share
12,682g
206 CS · 7.3/m
flow state only#7777
Mel · Support
0 / 11 / 10
45.5% KP
15,912
16.9% share
7,265g
28 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
