Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Karma
Defeat
Ranked Solo/Duo · 148 days ago
2 / 7 / 21
K / D / A
63.9%
Kill participation
335.6
Damage / min
8,919g
301.1 gold / min
80
32 placed · 7 cleared
25
0.8 CS / min
Objective control
2
Dragons
1
Baron
10
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryClownFiestaByFar#EUNE
Vladimir · Top
1 / 7 / 6
21.9% KP
26,274
16.4% share
10,221g
188 CS · 6.3/m
Never Recover#DRK
Kindred · Jungle
8 / 7 / 6
43.8% KP
36,024
22.4% share
16,682g
279 CS · 9.4/m
s41#EUNE
Tryndamere · Mid
10 / 4 / 8
56.3% KP
42,372
26.4% share
16,246g
263 CS · 8.9/m
Dejnyyy#cmuk
Vayne · ADC
11 / 10 / 8
59.4% KP
40,714
25.4% share
15,093g
196 CS · 6.6/m
vampire bites#333
Lulu · Support
2 / 8 / 21
71.9% KP
15,124
9.4% share
9,728g
19 CS · 0.6/m
Red side
DefeatGricuś RETURNED#WDUPE
Tahm Kench · Top
5 / 4 / 10
41.7% KP
34,695
28.3% share
10,883g
178 CS · 6/m
Trollllllllllllo#lllll
Sylas · Jungle
10 / 5 / 12
61.1% KP
30,843
25.1% share
13,980g
194 CS · 6.6/m
ella was here#alex
Katarina · Mid
13 / 8 / 4
47.2% KP
25,377
20.7% share
12,711g
154 CS · 5.2/m
dada1240#EUNE
Jinx · ADC
6 / 8 / 11
47.2% KP
21,899
17.8% share
14,239g
230 CS · 7.8/m
Stefkec#S n Y
Karma · Support
2 / 7 / 21
63.9% KP
9,940
8.1% share
8,919g
25 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
