Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 147 days ago
1 / 6 / 9
K / D / A
45.5%
Kill participation
872.9
Damage / min
11,402g
356.7 gold / min
8
6 placed · 0 cleared
255
8 CS / min
Objective control
0
Dragons
0
Baron
1
Towers
0
Inhibitors
0
Herald
5
Dragons
2
Baron
12
Towers
3
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatfourth attempt#EUW
Mordekaiser · Top
1 / 8 / 8
40.9% KP
22,608
17.4% share
10,215g
221 CS · 6.9/m
Stritzzz#TWTV
Talon · Jungle
9 / 10 / 4
59.1% KP
32,871
25.3% share
15,099g
211 CS · 6.6/m
Stefkec#S n Y
Aurora · Mid
1 / 6 / 9
45.5% KP
27,905
21.5% share
11,402g
255 CS · 8/m
tomi#トミスラヴ
Smolder · ADC
10 / 5 / 6
72.7% KP
31,868
24.6% share
18,200g
354 CS · 11.1/m
apaluca#ROU
Senna · Support
1 / 3 / 16
77.3% KP
14,430
11.1% share
9,591g
38 CS · 1.2/m
Red side
VictoryUmbrelon#XXXX
Zaahen · Top
2 / 5 / 6
25% KP
19,481
14.8% share
13,256g
226 CS · 7.1/m
Razwen#rank1
Nocturne · Jungle
14 / 6 / 8
68.8% KP
43,770
33.3% share
17,699g
264 CS · 8.3/m
Madison Beer#EKKO
Ekko · Mid
9 / 2 / 3
37.5% KP
37,945
28.9% share
15,741g
264 CS · 8.3/m
rakszasa reqni#EUNE
Vayne · ADC
7 / 5 / 7
43.8% KP
20,785
15.8% share
16,221g
273 CS · 8.5/m
Toshinori Yagi#53X
Nami · Support
0 / 4 / 17
53.1% KP
9,454
7.2% share
10,061g
29 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
