Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 146 days ago
13 / 4 / 11
K / D / A
63.2%
Kill participation
1,575.7
Damage / min
15,579g
547.6 gold / min
12
4 placed · 2 cleared
278
9.8 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
1
Herald
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory3nBeReTo#King
Tryndamere · Top
12 / 3 / 2
36.8% KP
32,385
26.4% share
15,895g
280 CS · 9.8/m
Verines#IND
Lee Sin · Jungle
6 / 2 / 12
47.4% KP
13,745
11.2% share
13,146g
211 CS · 7.4/m
Stefkec#S n Y
Orianna · Mid
13 / 4 / 11
63.2% KP
44,830
36.5% share
15,579g
278 CS · 9.8/m
Ιnsomnia#0000
Ezreal · ADC
6 / 5 / 4
26.3% KP
24,654
20.1% share
11,890g
201 CS · 7.1/m
TheFleaX#EUNE
Karma · Support
1 / 4 / 18
50% KP
7,268
5.9% share
9,131g
30 CS · 1.1/m
Red side
Defeatponger#IOIOI
Renekton · Top
2 / 7 / 3
27.8% KP
17,802
20.7% share
9,647g
212 CS · 7.5/m
njama njama#EUNE
Ekko · Jungle
2 / 6 / 5
38.9% KP
14,169
16.5% share
10,994g
203 CS · 7.1/m
DariusFWT#eunee
Yasuo · Mid
2 / 13 / 2
22.2% KP
10,791
12.6% share
9,192g
196 CS · 6.9/m
malyrz2016#EUNE
Aurelion Sol · ADC
9 / 5 / 2
61.1% KP
32,146
37.4% share
14,439g
252 CS · 8.9/m
Impulsive#000
Senna · Support
3 / 8 / 6
50% KP
11,042
12.8% share
9,761g
45 CS · 1.6/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
