Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 146 days ago
8 / 5 / 4
K / D / A
52.2%
Kill participation
1,502.4
Damage / min
14,953g
525.9 gold / min
15
9 placed · 2 cleared
241
8.5 CS / min
Objective control
1
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
3
Dragons
2
Baron
10
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatSvlwin#joy
Renekton · Top
1 / 11 / 1
8.7% KP
15,409
15.3% share
10,058g
214 CS · 7.5/m
CLwnKettle#EUNE
Talon · Jungle
8 / 7 / 6
60.9% KP
19,485
19.3% share
13,078g
174 CS · 6.1/m
Stefkec#S n Y
Aurora · Mid
8 / 5 / 4
52.2% KP
42,717
42.4% share
14,953g
241 CS · 8.5/m
proximaog#EUNE
Jinx · ADC
5 / 9 / 9
60.9% KP
19,134
19% share
14,944g
214 CS · 7.5/m
szczursss#ÆDEN
Lulu · Support
1 / 7 / 14
65.2% KP
3,955
3.9% share
8,193g
26 CS · 0.9/m
Red side
VictoryKubvz#EUNE
Malphite · Top
6 / 4 / 5
28.2% KP
24,109
19.8% share
12,243g
197 CS · 6.9/m
metamfetamin2#EUNE
Amumu · Jungle
9 / 4 / 14
59% KP
27,042
22.3% share
13,903g
197 CS · 6.9/m
SEXTER MORGAN#MOGED
Yone · Mid
9 / 5 / 6
38.5% KP
30,235
24.9% share
14,020g
243 CS · 8.5/m
AleEmotkaZostała#RMJ
Lucian · ADC
12 / 6 / 6
46.2% KP
31,478
25.9% share
16,620g
264 CS · 9.3/m
ForeverMirinBrah#Zyzz
Milio · Support
3 / 4 / 25
71.8% KP
8,607
7.1% share
10,227g
25 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
