Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 145 days ago
9 / 7 / 10
K / D / A
43.2%
Kill participation
1,179.5
Damage / min
15,253g
556.3 gold / min
16
7 placed · 1 cleared
285
10.4 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatBaške#Riven
Ambessa · Top
3 / 8 / 1
16% KP
16,493
20.3% share
9,940g
213 CS · 7.8/m
Nimm#ZANED
Sejuani · Jungle
12 / 7 / 9
84% KP
27,243
33.5% share
14,728g
180 CS · 6.6/m
Pappa Yasuo#EUNE
Lissandra · Mid
7 / 11 / 10
68% KP
20,691
25.5% share
11,636g
190 CS · 6.9/m
Kap#6149
Kai'Sa · ADC
2 / 7 / 5
28% KP
11,731
14.4% share
10,294g
201 CS · 7.3/m
o trelos anastas#EUNE
Janna · Support
1 / 11 / 7
32% KP
5,121
6.3% share
7,460g
44 CS · 1.6/m
Red side
VictoryCoinflip#Adeno
Gangplank · Top
11 / 5 / 7
40.9% KP
33,969
24.9% share
14,295g
234 CS · 8.5/m
Razvanel#EUNE
Kha'Zix · Jungle
16 / 5 / 5
47.7% KP
33,815
24.8% share
17,635g
242 CS · 8.8/m
Stefkec#S n Y
Orianna · Mid
9 / 7 / 10
43.2% KP
32,339
23.7% share
15,253g
285 CS · 10.4/m
NAH I WILL WIN#Dimi
Caitlyn · ADC
4 / 5 / 11
34.1% KP
21,337
15.6% share
13,013g
189 CS · 6.9/m
Astrien#EUNE
Fiddlesticks · Support
4 / 3 / 12
36.4% KP
14,893
10.9% share
9,579g
40 CS · 1.5/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
