Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 145 days ago
15 / 4 / 13
K / D / A
62.2%
Kill participation
1,418.3
Damage / min
16,935g
637.1 gold / min
12
8 placed · 1 cleared
258
9.7 CS / min
Objective control
1
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
3
Dragons
0
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatgapujom mnie#gap
Jayce · Top
8 / 10 / 4
42.9% KP
25,702
27.1% share
11,438g
149 CS · 5.6/m
UpośBombaAtomowa#6767
Kha'Zix · Jungle
5 / 8 / 6
39.3% KP
18,086
19.1% share
13,609g
192 CS · 7.2/m
Aspect#omni
Yone · Mid
2 / 10 / 3
17.9% KP
8,486
9% share
9,820g
170 CS · 6.4/m
fkngr#001
Zyra · ADC
11 / 3 / 6
60.7% KP
36,121
38.1% share
14,986g
228 CS · 8.6/m
alfa#moi
Leona · Support
2 / 14 / 11
46.4% KP
6,338
6.7% share
8,324g
26 CS · 1/m
Red side
VictoryTWTV nikzviar#nikzv
Cho'Gath · Top
12 / 9 / 9
46.7% KP
22,956
23.7% share
11,412g
138 CS · 5.2/m
DariusFWT#eunee
Master Yi · Jungle
12 / 7 / 9
46.7% KP
16,778
17.3% share
13,629g
194 CS · 7.3/m
Stefkec#S n Y
Orianna · Mid
15 / 4 / 13
62.2% KP
37,703
38.9% share
16,935g
258 CS · 9.7/m
milujemta#xdfr
Xayah · ADC
4 / 4 / 5
20% KP
9,462
9.8% share
11,626g
233 CS · 8.8/m
apantsak#ΝΩΕ
Nautilus · Support
2 / 5 / 25
60% KP
10,011
10.3% share
9,014g
18 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
