Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 144 days ago
5 / 5 / 10
K / D / A
40.5%
Kill participation
1,056.9
Damage / min
10,994g
445.4 gold / min
16
7 placed · 2 cleared
198
8 CS / min
Objective control
0
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatTWTV nikzviar#nikzv
Singed · Top
5 / 13 / 7
66.7% KP
16,867
25% share
10,832g
185 CS · 7.5/m
envious#vvv
Lee Sin · Jungle
7 / 8 / 5
66.7% KP
12,661
18.8% share
10,102g
143 CS · 5.8/m
Yami Sukehiro#akal1
Akali · Mid
4 / 6 / 5
50% KP
15,179
22.5% share
8,769g
130 CS · 5.3/m
P0GCHAMP#EUNE
Smolder · ADC
2 / 4 / 1
16.7% KP
16,345
24.2% share
10,268g
237 CS · 9.6/m
DariusFWT#eunee
Lulu · Support
0 / 8 / 9
50% KP
6,429
9.5% share
6,213g
15 CS · 0.6/m
Red side
VictoryTTV BunnyVu#Nami
Jayce · Top
6 / 5 / 5
29.7% KP
19,827
20% share
12,144g
210 CS · 8.5/m
priggos#yuumi
Quinn · Jungle
15 / 3 / 7
59.5% KP
25,700
25.9% share
15,393g
231 CS · 9.4/m
Stefkec#S n Y
Orianna · Mid
5 / 5 / 10
40.5% KP
26,088
26.3% share
10,994g
198 CS · 8/m
G2katarek#EUNE
Ezreal · ADC
9 / 2 / 5
37.8% KP
18,644
18.8% share
13,590g
250 CS · 10.1/m
MrdzoMrki#B Č 4
Nautilus · Support
2 / 3 / 11
35.1% KP
9,097
9.2% share
7,719g
21 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
