Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 143 days ago
8 / 10 / 20
K / D / A
62.2%
Kill participation
1,125.7
Damage / min
13,328g
456.2 gold / min
12
8 placed · 0 cleared
197
6.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
0
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDawn#0612
Camille · Top
17 / 9 / 9
51% KP
46,213
31.9% share
15,826g
194 CS · 6.6/m
Blocked Account#2137
Viego · Jungle
14 / 8 / 7
41.2% KP
31,901
22% share
16,080g
198 CS · 6.8/m
houby s jimbasem#smazi
Diana · Mid
8 / 12 / 7
29.4% KP
27,060
18.7% share
11,812g
166 CS · 5.7/m
DönPedälini#4169
Zeri · ADC
12 / 11 / 10
43.1% KP
31,673
21.8% share
17,523g
219 CS · 7.5/m
Ku tuje#EUNE
Lulu · Support
0 / 6 / 29
56.9% KP
8,202
5.7% share
10,606g
24 CS · 0.8/m
Red side
DefeatXylox#0420
Aatrox · Top
6 / 6 / 10
35.6% KP
22,709
17.3% share
11,106g
166 CS · 5.7/m
Deаth#666
Rengar · Jungle
7 / 8 / 16
51.1% KP
20,516
15.6% share
13,628g
209 CS · 7.2/m
Stefkec#S n Y
Orianna · Mid
8 / 10 / 20
62.2% KP
32,889
25% share
13,328g
197 CS · 6.7/m
adc7777#777
Kai'Sa · ADC
11 / 12 / 8
42.2% KP
21,518
16.4% share
14,158g
177 CS · 6.1/m
A U X X E N C E#999
Jarvan IV · Support
13 / 15 / 19
71.1% KP
33,695
25.7% share
13,098g
32 CS · 1.1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
