Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Defeat
Ranked Solo/Duo · 143 days ago
13 / 10 / 18
K / D / A
67.4%
Kill participation
1,352.6
Damage / min
20,898g
613.1 gold / min
15
11 placed · 1 cleared
262
7.7 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
4
Dragons
0
Baron
6
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victorythe deliverer#tmrrw
Yone · Top
10 / 6 / 13
40.4% KP
47,332
24.5% share
17,352g
260 CS · 7.6/m
AKA#TF2
Zed · Jungle
16 / 10 / 13
50.9% KP
61,812
32% share
19,312g
206 CS · 6/m
3njoyTheSecond#EUNE
Ahri · Mid
17 / 6 / 10
47.4% KP
40,588
21% share
17,557g
211 CS · 6.2/m
Toshinori Yagi#53X
Twitch · ADC
12 / 12 / 9
36.8% KP
30,375
15.7% share
15,979g
193 CS · 5.7/m
szpecuszpecu#11111
Thresh · Support
2 / 12 / 28
52.6% KP
13,327
6.9% share
11,905g
20 CS · 0.6/m
Red side
DefeatDariuszek#DEMON
Swain · Top
6 / 10 / 14
43.5% KP
31,936
20.3% share
12,269g
196 CS · 5.8/m
I Blöödgharm I#96969
Talon · Jungle
10 / 12 / 6
34.8% KP
25,331
16.1% share
15,830g
257 CS · 7.5/m
Blue#jaoo
Akshan · Mid
8 / 10 / 9
37% KP
37,106
23.6% share
15,774g
268 CS · 7.9/m
Stefkec#S n Y
Aurora · ADC
13 / 10 / 18
67.4% KP
46,100
29.3% share
20,898g
262 CS · 7.7/m
Gilgamesh#Tutel
Seraphine · Support
9 / 15 / 17
56.5% KP
16,739
10.6% share
12,419g
32 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
