Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 140 days ago
12 / 9 / 13
K / D / A
49%
Kill participation
1,171
Damage / min
18,405g
482.4 gold / min
23
9 placed · 3 cleared
277
7.3 CS / min
Objective control
3
Dragons
1
Baron
11
Towers
3
Inhibitors
1
Herald
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryBranMakMorn#EUNE
Yone · Top
17 / 12 / 4
41.2% KP
61,299
34.3% share
20,642g
316 CS · 8.3/m
Vash#6969
Zac · Jungle
8 / 5 / 16
47.1% KP
20,378
11.4% share
16,471g
233 CS · 6.1/m
Stefkec#S n Y
Orianna · Mid
12 / 9 / 13
49% KP
44,673
25% share
18,405g
277 CS · 7.3/m
Zurai#Zurai
Ashe · ADC
11 / 16 / 12
45.1% KP
35,636
19.9% share
16,273g
220 CS · 5.8/m
CllayMoore#Cyrem
Karma · Support
3 / 11 / 30
64.7% KP
16,947
9.5% share
13,430g
40 CS · 1/m
Red side
DefeatŁűńåćy őƒ ÂÐÇ#ZERO
Kennen · Top
6 / 14 / 13
35.8% KP
37,629
19.7% share
15,866g
250 CS · 6.6/m
Iorweth Dimaczo#12341
Naafiri · Jungle
11 / 7 / 14
47.2% KP
33,714
17.6% share
19,293g
308 CS · 8.1/m
Fiend#xoe
Talon · Mid
11 / 12 / 6
32.1% KP
36,396
19% share
16,689g
243 CS · 6.4/m
Die Welt Brennt#333
Tristana · ADC
20 / 6 / 12
60.4% KP
62,017
32.4% share
24,049g
317 CS · 8.3/m
drgd#2711
Pyke · Support
5 / 12 / 17
41.5% KP
21,529
11.3% share
12,588g
31 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
