Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Victory
Ranked Solo/Duo · 140 days ago
16 / 7 / 5
K / D / A
50%
Kill participation
1,477.1
Damage / min
18,015g
646.5 gold / min
12
4 placed · 2 cleared
241
8.6 CS / min
Objective control
0
Dragons
0
Baron
5
Towers
0
Inhibitors
0
Herald
4
Dragons
1
Baron
8
Towers
1
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Defeatbedezet#EUNE
Tryndamere · Top
6 / 9 / 3
29% KP
20,292
20.7% share
12,231g
182 CS · 6.5/m
Pridestalker#6101
Rengar · Jungle
7 / 8 / 7
45.2% KP
17,378
17.7% share
11,736g
172 CS · 6.2/m
NoCrabsForMe #EUNE
Akshan · Mid
1 / 10 / 2
9.7% KP
10,641
10.9% share
9,090g
193 CS · 6.9/m
CHARON1#NiKKE
Varus · ADC
15 / 8 / 9
77.4% KP
36,101
36.8% share
16,065g
222 CS · 8/m
Andrzej Karuzela#PYK
Senna · Support
2 / 7 / 15
54.8% KP
13,595
13.9% share
9,001g
22 CS · 0.8/m
Red side
VictoryΜΘΚΘΚΘ#EUNE
K'Sante · Top
9 / 5 / 10
45.2% KP
28,600
24.5% share
12,463g
188 CS · 6.7/m
vlonethug#xxxxx
Hecarim · Jungle
9 / 4 / 11
47.6% KP
18,791
16.1% share
14,967g
250 CS · 9/m
Stefkec#S n Y
Zed · Mid
16 / 7 / 5
50% KP
41,162
35.2% share
18,015g
241 CS · 8.6/m
CyVertis11#GLIDE
Aurelion Sol · ADC
8 / 8 / 13
50% KP
19,937
17% share
13,688g
203 CS · 7.3/m
MorganaEw#1111
Nami · Support
0 / 7 / 22
52.4% KP
8,459
7.2% share
8,667g
23 CS · 0.8/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
