Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 136 days ago
8 / 7 / 9
K / D / A
43.6%
Kill participation
1,380.8
Damage / min
12,824g
461.8 gold / min
17
10 placed · 1 cleared
229
8.2 CS / min
Objective control
1
Dragons
1
Baron
8
Towers
1
Inhibitors
1
Herald
2
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryAragorn 101#EUNE
Renekton · Top
11 / 3 / 7
46.2% KP
34,367
26.8% share
14,234g
246 CS · 8.9/m
MovieStarPlanet#EAST
Hecarim · Jungle
9 / 3 / 8
43.6% KP
23,084
18% share
14,477g
245 CS · 8.8/m
Stefkec#S n Y
Orianna · Mid
8 / 7 / 9
43.6% KP
38,341
29.9% share
12,824g
229 CS · 8.2/m
eladtkgs12#EUNE
Draven · ADC
5 / 5 / 6
28.2% KP
16,723
13.1% share
13,405g
183 CS · 6.6/m
Blocked Account#2137
Viego · Support
6 / 10 / 4
25.6% KP
15,571
12.2% share
9,662g
47 CS · 1.7/m
Red side
DefeatPumped Tomi#OSNS
Yone · Top
1 / 14 / 0
3.6% KP
14,894
13.8% share
9,208g
200 CS · 7.2/m
petrzalsky princ#zeen
Talon · Jungle
10 / 7 / 6
57.1% KP
24,195
22.5% share
15,281g
221 CS · 8/m
Mandorix#2711
Zac · Mid
15 / 4 / 9
85.7% KP
40,005
37.2% share
13,886g
178 CS · 6.4/m
Psychopath Yura#PHXNK
Syndra · ADC
1 / 7 / 9
35.7% KP
18,475
17.2% share
9,811g
195 CS · 7/m
Mileena#bimbo
Karma · Support
1 / 7 / 19
71.4% KP
10,009
9.3% share
8,900g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
