Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Zed
Defeat
Ranked Solo/Duo · 136 days ago
9 / 9 / 6
K / D / A
65.2%
Kill participation
1,523.1
Damage / min
16,003g
558.9 gold / min
16
3 placed · 4 cleared
249
8.7 CS / min
Objective control
4
Dragons
1
Baron
10
Towers
2
Inhibitors
0
Herald
0
Dragons
0
Baron
3
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victory18 1 18 5 19#RARES
Heimerdinger · Top
9 / 7 / 7
34.8% KP
39,239
29.8% share
14,719g
217 CS · 7.6/m
Ryoko#SONA
Xin Zhao · Jungle
11 / 4 / 12
50% KP
23,316
17.7% share
13,609g
170 CS · 5.9/m
p1ckadunjeilic23#Liss
Lissandra · Mid
10 / 6 / 12
47.8% KP
29,958
22.8% share
13,151g
224 CS · 7.8/m
isamuxpompa#jpjp
Zeri · ADC
16 / 2 / 8
52.2% KP
33,935
25.8% share
20,909g
333 CS · 11.6/m
TheFleaX#EUNE
Karma · Support
0 / 4 / 21
45.7% KP
5,214
4% share
8,419g
25 CS · 0.9/m
Red side
DefeatMauro Tortellini#NooB
Sett · Top
5 / 6 / 5
43.5% KP
15,112
12.6% share
10,546g
172 CS · 6/m
Vincentius#SAD
Taliyah · Jungle
3 / 11 / 10
56.5% KP
22,264
18.5% share
12,445g
164 CS · 5.7/m
Stefkec#S n Y
Zed · Mid
9 / 9 / 6
65.2% KP
43,612
36.3% share
16,003g
249 CS · 8.7/m
pain ink despair#EUNE
Karthus · ADC
6 / 10 / 4
43.5% KP
32,381
27% share
13,609g
240 CS · 8.4/m
Θsama ßin Árdent#11SEP
Thresh · Support
0 / 10 / 7
30.4% KP
6,698
5.6% share
6,970g
26 CS · 0.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
