Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Defeat
Ranked Solo/Duo · 136 days ago
3 / 5 / 1
K / D / A
21.1%
Kill participation
1,029.1
Damage / min
9,509g
391.3 gold / min
16
9 placed · 0 cleared
214
8.8 CS / min
Objective control
3
Dragons
1
Baron
9
Towers
1
Inhibitors
1
Herald
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryStefanosAleksand#EUNE
Volibear · Top
14 / 1 / 5
61.3% KP
20,456
28.3% share
14,240g
194 CS · 8/m
Barvok#GOAT
Bel'Veth · Jungle
7 / 2 / 5
38.7% KP
17,519
24.2% share
12,659g
220 CS · 9.1/m
Mandorix#2711
Zac · Mid
3 / 1 / 10
41.9% KP
13,970
19.3% share
9,935g
167 CS · 6.9/m
antek4#EUNE
Jhin · ADC
1 / 7 / 15
51.6% KP
12,695
17.5% share
9,770g
155 CS · 6.4/m
SilosaSun#vau
Thresh · Support
6 / 8 / 11
54.8% KP
7,723
10.7% share
8,394g
20 CS · 0.8/m
Red side
Defeat17411471471#174
Riven · Top
1 / 9 / 3
21.1% KP
10,648
12.7% share
8,117g
164 CS · 6.7/m
NinjaZX6R#Yikes
Naafiri · Jungle
1 / 6 / 7
42.1% KP
12,701
15.2% share
9,023g
170 CS · 7/m
Stefkec#S n Y
Orianna · Mid
3 / 5 / 1
21.1% KP
25,008
29.9% share
9,509g
214 CS · 8.8/m
big ego#ionXD
Kalista · ADC
11 / 6 / 3
73.7% KP
20,606
24.6% share
12,792g
219 CS · 9/m
MovieStarPlanet#EAST
Elise · Support
3 / 5 / 10
68.4% KP
14,689
17.6% share
7,902g
17 CS · 0.7/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
