Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 136 days ago
10 / 3 / 8
K / D / A
41.9%
Kill participation
1,098.9
Damage / min
12,258g
489.3 gold / min
14
7 placed · 2 cleared
201
8 CS / min
Objective control
2
Dragons
1
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryLeggionaire#EUNE
Viktor · Top
7 / 3 / 4
25.6% KP
22,500
19.3% share
12,004g
237 CS · 9.5/m
Nephilim#9575
Rek'Sai · Jungle
6 / 2 / 9
34.9% KP
14,299
12.2% share
12,951g
209 CS · 8.3/m
Stefkec#S n Y
Orianna · Mid
10 / 3 / 8
41.9% KP
27,527
23.6% share
12,258g
201 CS · 8/m
Forsaken Fujin#Fujin
Jhin · ADC
18 / 5 / 7
58.1% KP
42,319
36.2% share
16,708g
224 CS · 8.9/m
KATSE KATW DOG#YAP
Karma · Support
2 / 6 / 20
51.2% KP
10,225
8.7% share
8,792g
16 CS · 0.6/m
Red side
DefeatDejvidos#001
Kayle · Top
4 / 6 / 2
31.6% KP
12,326
15% share
8,557g
162 CS · 6.5/m
Andrej00522#8886
Shaco · Jungle
2 / 9 / 6
42.1% KP
15,239
18.5% share
7,806g
121 CS · 4.8/m
bilan8ropos#EUNE
Syndra · Mid
1 / 9 / 2
15.8% KP
18,193
22.1% share
8,066g
203 CS · 8.1/m
INeeFI#EUNE
Jinx · ADC
5 / 12 / 2
36.8% KP
11,051
13.4% share
9,510g
167 CS · 6.7/m
Zora tryhard acc#real
Senna · Support
7 / 7 / 7
73.7% KP
25,401
30.9% share
10,575g
47 CS · 1.9/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
