Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 136 days ago
7 / 4 / 12
K / D / A
55.9%
Kill participation
1,067.6
Damage / min
14,373g
463.9 gold / min
13
8 placed · 1 cleared
295
9.5 CS / min
Objective control
2
Dragons
0
Baron
8
Towers
1
Inhibitors
1
Herald
3
Dragons
1
Baron
4
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
Victoryspaced out#God
Riven · Top
10 / 5 / 9
55.9% KP
24,600
23.3% share
16,212g
265 CS · 8.6/m
i try win#EUNE1
Kha'Zix · Jungle
10 / 2 / 7
50% KP
19,843
18.8% share
16,910g
237 CS · 7.6/m
Stefkec#S n Y
Orianna · Mid
7 / 4 / 12
55.9% KP
33,079
31.3% share
14,373g
295 CS · 9.5/m
Forsaken Fujin#Fujin
Jhin · ADC
5 / 10 / 11
47.1% KP
16,086
15.2% share
14,386g
214 CS · 6.9/m
D3str0#EUNE
Thresh · Support
2 / 8 / 20
64.7% KP
12,106
11.5% share
9,427g
32 CS · 1/m
Red side
DefeatMpra#1111
Ambessa · Top
3 / 6 / 1
13.8% KP
17,958
18.7% share
11,014g
257 CS · 8.3/m
petrzalsky princ#zeen
Viego · Jungle
7 / 5 / 8
51.7% KP
23,283
24.2% share
13,920g
255 CS · 8.2/m
ELker#GOLD
Azir · Mid
5 / 7 / 0
17.2% KP
21,466
22.3% share
12,551g
244 CS · 7.9/m
piotrek12445#EUNE
Yasuo · ADC
13 / 8 / 7
69% KP
22,621
23.5% share
14,909g
259 CS · 8.4/m
Izcrets#EUNE
Rakan · Support
1 / 8 / 18
65.5% KP
10,777
11.2% share
9,378g
31 CS · 1/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
