Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Orianna
Victory
Ranked Solo/Duo · 134 days ago
13 / 6 / 7
K / D / A
46.5%
Kill participation
1,275.7
Damage / min
16,233g
572.9 gold / min
16
5 placed · 3 cleared
251
8.9 CS / min
Objective control
3
Dragons
2
Baron
8
Towers
1
Inhibitors
0
Herald
1
Dragons
0
Baron
3
Towers
0
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryDyga Mi Łodyga#mango
Malphite · Top
7 / 4 / 8
34.9% KP
24,613
19.2% share
11,536g
166 CS · 5.9/m
NinjaZX6R#Yikes
Aatrox · Jungle
7 / 4 / 11
41.9% KP
21,230
16.6% share
14,904g
263 CS · 9.3/m
Stefkec#S n Y
Orianna · Mid
13 / 6 / 7
46.5% KP
36,146
28.2% share
16,233g
251 CS · 8.9/m
NaughtyLοse#EUNE
Caitlyn · ADC
11 / 5 / 17
65.1% KP
36,404
28.4% share
15,820g
232 CS · 8.2/m
WiktorekMadalski#EUNE
Pyke · Support
5 / 14 / 14
44.2% KP
9,643
7.5% share
9,941g
26 CS · 0.9/m
Red side
DefeatS3Ven#7770
Yone · Top
4 / 9 / 0
12.1% KP
14,399
12.8% share
10,710g
209 CS · 7.4/m
SlodkiBadys#2137
Shyvana · Jungle
4 / 10 / 10
42.4% KP
19,421
17.3% share
11,715g
179 CS · 6.3/m
Sacrifice#GOAT
Pantheon · Mid
10 / 8 / 8
54.5% KP
22,327
19.9% share
12,972g
180 CS · 6.4/m
leather jacket#bark
Brand · ADC
7 / 6 / 7
42.4% KP
26,990
24% share
12,974g
185 CS · 6.5/m
Andykee#HHH
Mel · Support
8 / 10 / 8
48.5% KP
29,144
26% share
9,927g
58 CS · 2/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
