Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Aurora
Victory
Ranked Solo/Duo · 132 days ago
14 / 6 / 4
K / D / A
41.9%
Kill participation
1,270.2
Damage / min
14,869g
568.2 gold / min
16
10 placed · 1 cleared
201
7.7 CS / min
Objective control
1
Dragons
0
Baron
2
Towers
0
Inhibitors
0
Herald
2
Dragons
1
Baron
11
Towers
4
Inhibitors
1
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
DefeatHaiXCRO#EUNE
Darius · Top
4 / 11 / 8
35.3% KP
20,671
18.4% share
9,766g
170 CS · 6.5/m
Kawe1894#EUNE
Diana · Jungle
6 / 8 / 8
41.2% KP
22,436
20% share
12,342g
206 CS · 7.9/m
Ljutiti Mrgud#2815
Yasuo · Mid
15 / 7 / 3
52.9% KP
37,986
33.8% share
16,091g
262 CS · 10/m
Czarny Marcin#Black
Vayne · ADC
7 / 12 / 5
35.3% KP
20,532
18.3% share
11,994g
185 CS · 7.1/m
GrubyTypOdWizji#Gruby
Braum · Support
2 / 5 / 18
58.8% KP
10,728
9.5% share
8,331g
24 CS · 0.9/m
Red side
VictorysNk Joker0n Jack#EUNE
Tryndamere · Top
14 / 5 / 8
51.2% KP
33,722
27.7% share
16,243g
214 CS · 8.2/m
Zac Tyson#jelly
Zac · Jungle
3 / 6 / 23
60.5% KP
21,610
17.7% share
11,208g
168 CS · 6.4/m
apantsak#ΝΩΕ
Kalista · Mid
8 / 12 / 7
34.9% KP
18,284
15% share
11,115g
188 CS · 7.2/m
Stefkec#S n Y
Aurora · ADC
14 / 6 / 4
41.9% KP
33,236
27.3% share
14,869g
201 CS · 7.7/m
KarmaIsByMySide#Karma
Senna · Support
4 / 5 / 19
53.5% KP
14,960
12.3% share
9,952g
33 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
